Wednesday, April 18, 2012

Gaming and Libraries




I agree with Professor Adams that “the lack of familiarity with the broad spectrum of video games may…present a problem…” for some libraries, but I give credit to the libraries that explore the possibilities and potential of gaming by offering video games as part of their collection or programming, or even using them to assist in IL programs.   The article describing the Champlain College Library’s IL project was a great example of including users in library services, as well as demonstrating the efforts of librarians to think creatively.  Just discovering that the students did not understand what the librarians meant by “information literacy” should be seen as a huge lesson in itself.
The idea that “video games have the potential to change the landscape of education as we know it” seems inevitable because once gamers become more ubiquitous and start developing such programs and applications, then gaming is sure to become more mainstream in curricula (Shaffer et al.).  I suspect many, many students visit Howard Rheingold’s Second Life Office!  

In short, I have to be in favor of any library service that supports the purposes of education, socialization, and democratization —as Professor Adams suggests.  I am not a gamer—although I spent hours babysitting my nephew while he played Super Mario Bros. (love the music), but I have to say that virtual worlds intrigue me, especially the potential for creating one’s own story.  And there is certainly nothing more hysterical than watching middle-aged librarians play Wii in Meeting Two before we open!



Adams, Suellen. “The Case for Video Games in Libraries.”

Cohen, Sarah Faye, et al. “Percolating the Power of Play.”

Rheingold, Howard.  “A (Re)slice of Life Online, Part Four: Howard’s Second Life Office.”

Shaffer, David Williamson, et al. “Video Games and the Future of Learning.”


Tuesday, April 10, 2012

Ethical & Information Policy Issues

Elizabeth Stark’s FreeCulture: The Future of Creativity, Collaboration, and Knowledge is a great presentation that addresses copyright issues.  From Napster, to the concepts of piracy, DRM and fair use to Creative Commons, Stark’s discussion offers a myriad of ideas and resources.  I was particularly interested in her ideas on remixing and mashups, especially Pogo’s “transformative works.”  This part of the presentation was fascinating, and I have already started visiting all the websites she mentioned.

(I really like mashups, and I had a great opportunity in Aaron Coutu’s LSC521 Public Library Services to write a grant for a YA mashup program).  Mashups are proof that postmodern art is still very much alive and well!
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“We cannot hide from these technologies, but neither should we automatically assume that such technologies are inherently beneficial or without consequence.”   Peter Fernandez

Peter Fernandez. “Online Social Networking Sites and Privacy: Revisiting Ethical Considerations for a New Generation of Technology.” Library Philosophy and Practice 2009
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“We run the risk that users might steal collection material or that dirty documents caked in lead dust or mold might injure staff or patrons. We particularly run risks when we duplicate materials for patrons. It is an essential part of our service, but one that needs to be managed by knowledgeable practice and procedures.”  Peter Hirtle

Hirtle, Peter.  Update on a Legal Action Against a Cultural Institution.” LibraryLaw Blog February 18, 2012
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Fernandez and Hirtle remind us how difficult these issues are both ethically and legally.  It drives home the point just how important it is to tackle these issues as a profession because such concepts are so complex.  Stefanie and I working on policy-making for our final project, and I have learned how important it is for librarians to have resources to refer to.  Here are just a few to start:

ALA http://www.ala.org/advocacy/copyright


Library Copyright Alliance http://www.librarycopyrightalliance.org/